Capsuleers,

Storms approach New Eden, as Sansha’s Nation usher in the Winter Nexus. From 9 December to 12 January, Volatile Ice Storms will roam the cluster, opening the doors for exciting seasonal events and rewards.

Hunt Yoiul LADs (Logistical Automated Deliveries) and get Cryo Tech that allows access to even more within the storms, and don’t miss the Perseverance ice mining destroyer, currently only available through the Winter Nexus seasonal reward track.

Get started now, and don’t miss the seasonal reward track extension and a further surprise or two coming in the final week.

[tl;dr]

  • Enter Volatile Ice Storms for seasonal challenges.

  • Hunt Yoiul LADs for special tech that unlocks more within the storms.

  • Get daily login rewards including Skill Points, SKINs, and more.

  • Unlock seasonal challenge rewards, including the Perseverance ice mining destroyer, PLEX, Skill Points & more.

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Yoiul LAD Drops

This year, InterBus is launching a cautionary campaign for travelers by dispatching Logistical Automated Delivery vessels (LADs) named after the legendary Yoiul Clones.

However, a whistleblower within Verity Enhancements, known only by the codename Yoiul Kattar, claims to have proof that the Yoiul LADs are not what they seem.

Hunting down these automated vessels will give you Verity Cryo Tech that will unlock new challenges and rewards. For enforcers, this means access to more dangerous parts of the storms with stronger forces to fight. In highsec, marauders will need this Cryo Tech (specifically the Cryostorm Clarifier) to access combat sites. No such restrictions apply in lowsec or nullsec, however, depositing Cryo Tech will give access to more challenging and rewarding experiences in all Winter Nexus combat sites.

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Explorers can use the tech to gain access to relays normally scrambled by storm interference, which can then be hacked.

The tech will give miners additional recipes for mined ice, which will award enhanced salvage packages. Cryo Tech can be deposited in certain structures in and around the sites to unlock these extras.

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So in addition to the regular Winter Nexus challenges, you can hunt Yoiul LADs to get more action and reap more rewards

The storms will be visible on the starmap, and can be accessed with Ice Storm Filaments.

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Seasonal Riches

Every day you enter New Eden will bring gifts during the Winter Nexus, including Aurora Universalis SKINs, Winter Nexus themed SKINR components, EverMarks, up to 650,000 Skill Points for Omegas, and much more.

Day 26 brings the ultimate boost: 75,000 SP for Alphas and a total of 325,000 SP for Omegas!

Upgrading to Omega status at any time during the Winter Nexus will grant access to all Omega rewards from the start of the event.

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Get the New Ice Mining Destroyer

Furthermore, completing challenges will advance you along the seasonal reward track, unlocking PLEX, Skill Points, SKINs, and a blueprint for the Perseverance, a new ice-mining variation of the Pioneer mining destroyer.

This vessel is not available anywhere else, so start preparing for the challenges right now! A mining destroyer, first introduced with the Pioneer that came with the Catalyst expansion, is the perfect step up from the Venture, bridging the gap between a frigate and a barge.

Don’t Miss a Thing

Make sure you start logging in and completing activities on day one so you don’t miss out on any of the Winter Nexus rewards.

See you in the storms.

Greetings,

The following page will list patch notes for all updates within this release (Version 23.02). We invite you to join the player discussion about the content of this release on EVE Online forums:

Initial Release Date: 2025-11-18 Last update: 2025-12-03

🤝 - Indicates a change inspired by the player's feedback or suggestions.

Patch Notes for 2025-12-03.1

Defect Fixes:

Graphics:

  • Minor adjustments and improvements for the Refined Resourcer SKIN line.

  • Minor adjustments and lighting changes for the Eros Blossom SKIN line.

  • Fixed an issue where flame vent VFX were not cloaking properly on Cruor Sanguinary Savant SKIN.

  • Fixed an issue where decals would flicker if attached to moving areas on ships.

  • Fixed a UV texturing issue on the Kikimora.

  • Fixed some floating blinkies on the Ishtar and Vexor.

  • Fixed a hole in the mesh geometry of the Sovereignity Hub.

  • Fixed an issue where the Rorqual would flicker when viewed from a distance.


Patch Notes for 2025-12-02.1

Features & Changes:

Freelance Job Access Lists (ACLs)

Freelance Jobs now support Access Lists (ACLs), giving corporations and job creators the ability to define exactly who can view and accept the job postings. This update provides better control and privacy and a more tailored collaboration for corporations.

  • ACLs allow visibility restrictions at three identity levels:

    • Character – specific characters.

    • Corporation – all members of selected corporations.

    • Alliance – all members of corporations within selected alliances.

  • Creating Jobs with ACL:

    • You can select which ACL to use during job creation, and once assigned, a job’s ACL cannot be swapped, but the contents of the ACL may be edited at any time.

    • Changes to ACL affect job visibility and participation but will not remove existing participants.

    • If an ACL that’s attached to a freelance job is deleted, only the active participants of the job are able to contribute. No other capsuleers can accept the job.

    • Blocked characters can’t see or access relevant job listings, even with a direct link.

    • The job creator and corporation project managers always retain full access regardless of restrictions.

New Skill: Freelancing

  • A new Freelancing skill has been introduced.

    • Each level increases the number of concurrent Freelance Jobs a character can accept, up to maximum of 11.

Freelance Job Cost Adjusted

To make the job creation more sustainable, two cost reductions have been applied:

  • Duration fee reduced by 25%.

  • Broadcasting Fee reduced by 33%.

Freelance Job : Alliance Column in Participant view

A new Alliance column has been added to the Participant view for Freelance Jobs. Project managers will now be able to view and sort participants by alliance membership.

  • Clicking the Alliance column header sorts the participants alphabetically by alliance name and clicking again reverses the order.

  • If a participant does not belong to an alliance, a “-” symbol will be shown.

Map:

  • Changed the ore price preview from ‘price per unit’ to ‘price per m3’ in the Ore Distribution filter’s overview.

Defect Fixes:

Gameplay:

  • Slash commands via chat have been disabled.

Map:

  • Added missing localization for the legends of a few Factional Warfare filters.

User Interface:

  • Fixed an issue where the ‘Copy’ context menu option was not available in Info windows.

  • Fixed an issue where the Mining Surveyor button was visible during some cutscenes in the New Player Experience.


Patch Notes for 2025-11-27.1

Features & Changes:

Miscellaneous:

  • A new batch of Refined Resourcer SKINs enters New Eden.

Defect Fixes:

Map:

  • Fixed an issue with the placement of some systems on the 2D map, where it was not fully clear which systems were actually connected to each other.


Patch Notes for 2025-11-26.1

Defect Fixes:

Audio:

  • Fixed an issue where the beam sound of the phased fields linking effects sometimes weren’t playing.

Gameplay:

  • Soulbound items can no longer be transferred using a structure’s “Deliver To” feature.

Graphics:

  • Smoke and fire visual effects now follow Rorquals movement when using the Capital Industrial Core modules.

  • Reduced overdraw on Rorqual visual effects for slight performance improvement.

  • Added missing visual effects from the Odysseus Yoiul Festival YC121 SKIN.

  • Adjusted Marshal Red Stargazer SKIN visual effects to create more symmetrical particle emission.

  • Fixed banners clipping inside the Thanatos ship geometry on Dos Rouvenor’s Bequest SKIN.

  • Added missing collision to Phased Prismaticite in the Fractured Legacy Epic Arc missions.

User Interface:

  • Fixed an issue where volume was not correctly reported on Prismaticite and Compressed Prismaticite’s Show Info page.

  • Generally reorganized how volume and reprocessing info is displayed on the Show Info tab for most mineables.

    • Types that can be reprocessed will show batch size (if > 1) and special reprocessing skill (if it exists).

    • Harvestable clouds and Prismaticite will show volume and, when viewed in space, harvested output type.

    • Materials will show volume.

    • All other mineables will show harvested output type.


Patch Notes for 2025-11-25.1

Features & Changes:

Balancing:

Citadel “stand-up” Fighters can no longer decloak ships.

Map:

  • Added the option to Exclude Ineligible Systems from the Jump Range Visualization.

User Interface:

  • Added pointers for various Map UI elements.

Defect Fixes:

Map:

  • Fixed an issue where some map filters had their default upper range set below their maximum value.

  • Fixed an issue where the tooltip was missing for the 2D Layout toggle button.

  • Fixed an issue where the EverMore icon was missing on the 2D map.

  • Fixed an issue where 2D map icons were too small.

  • Fixed an issue where the 2D map’s ‘Persistent Data View’ was not the default setting.

  • Fixed an issue where the ‘Average Pilots’ filters were displaying decimal numbers on the 2D map.

  • Fixed an issue where systems were not being highlighted correctly with Jump Range Visualization in some situations.


Patch Notes for 2025-11-24.1

Features & Changes:

Miscellaneous:

  • Odysseus receives a cosmetic uplift with SKIN extensions for the many historic SOE ships SKIN lines.

Defect Fixes:

Gameplay:

  • Fixed Lowsec FOBs from being able to spawn in the system of Intaki, which is a high security system.

  • Defending a complex in a Stable FW system no longer grants any LP.

  • Corrected the reprocessing values on the new Expedition Command Burst Charges.


Patch Notes for 2025-11-21.1

Defect Fixes:

Map:

  • The color bar in the Filter Visualization now produce changes in the colors of the Solar System dots for the filter folders “Services” and “Planets”.

  • Ore type locations is now visible for Vitrium, Mordunium, Ducinium and Eifyrium.

  • Insurgency map works again and shows the solar system dots.

  • Alliance is now visible in the 2D map.

User Interface:

  • An issue that was preventing you from rearranging your targets is now fixed.


Patch Notes for 2025-11-20.1

Features & Changes:

Factional Warfare:

  • Defending a complex will reward the same amount of LP as capturing one offensively.

    • Both the base 25% penalty and system contested percentage scaling have been removed.

  • Added NPCs of both attacking and defending factions to the 4 Open Complex sites.

    • These NPCs function the same as those added to standard Complex sites.

Fractured Legacy Epic Arc

  • Decreased the amount of ore required in mission 2.

  • Increase the amount of ore available to be mined in mission 2.

  • Added a highlight on the Mining Surveyor UI button during the initial mission 2 transmission.

  • Added the relevant hackable structure to the looting objectives in missions 1 and 3.

  • Added an objective that lists any missing required modules in all three missions.

  • Items retrieved from the end of mission 3 can now be sold to NPC buy orders.

  • Improved handling for when to show the skill training conversation in mission 1.

  • Improved handling for when to show fitting recommendation conversations in all three missions.

Pirate Strongholds:

  • Decreased the volume of strong boxes dropped by the structure to 50,000 m3 from 400,000 m3.

Defect Fixes:

Audio:

  • Cleaned up spamming audio messages in LogLite related to mining scan sound effects

  • Adjusted audio of phase anchor and fixed clipping with fracture visual effects in the Fractured Legacy Epic Arc

Gameplay:

  • Fixed an issue which caused the Paragon LP store to not have any emblems for sale.

Fractured Legacy

  • Fixed an issue causing objective values to not update correctly in all three missions.

  • Fixed Becker's Rorqual bracket and group in mission 1.

  • Fixed Becker speaking an Elias line in mission 3.

  • Fixed the Travel objective’s progress sometimes resetting.

  • Fixed some in-site objectives failing to appear in rare cases.

  • Fixed a graphic effect appearing on one of the hackable structures in mission 3.

Factional Warfare:

  • NPCs will now spawn correctly in Gallente Small NVY-1 Complex sites.

  • Thrasher NPCs will now use their correct model in Small Complex sites.

  • NPCs will now immediately contest sites when entering the capture point range.

Graphics:

  • Added another corporation emblem location on the Odysseus

  • Fixed some bad UVs on the rear of the Odysseus

  • Adjusted placement of faction decals on the Odysseus

  • Increased time of highlight on asteroids scanned with mining scanner

  • Adjusted placement of alliance emblems, killmarks, decals, and lights on various ships with the Refined Resourcer SKIN. SLYCE approves.

  • Reinstated missing visual effects on Nidhoggur’s Hrada Oki SKIN

  • Fixed an issue where lights and blinkies on mining destroyers were not turning off during the ship boarding cinematic. ORE electricians properly reprimanded.

  • The Pulse Activated Nexus Invulnerability Core (PANIC) module now encompasses the entire Rorqual when using the Capital Industrial Core module.

User Interface:

  • Updated the Phased Fields agency page to clarify that phased field sites last between 20-40 hours, not 2-3 days.

  • Fixed a tpyo in the description of the Infomorph Decryption Key

  • UI elements from the fighter bay hold in the ship inventory window no longer overflow out of the window if the player chooses to decrease the width.

  • Added brackets to Mobile Phase Anchors

  • Adjusted the image for Phased Asteroids in the User Manual info window.

AIR Rewards:

  • Occasionally the ISK reward for completing an AIR Daily Goal was not properly sent. We have identified the issue and have retroactively awarded any missing rewards.


Patch Notes for 2025-11-19.1

Defect Fixes:

Gameplay:

  • Fixed an Issue which prevented the Odysseus Blueprint from being able to be manufactured in stations and player structures.

  • Players are now able to obtain the Mining Efficiency Charge from ORE NPC stations and the blueprint is now fixed.

  • Fixed an issue which could cause Epic Arc missions to overlap with each other or celestials like stargates.

  • Temporarily reverted the Mining Barge skill needing Mining Destroyer level 3, it now requires Mining Frigate level 3 again to fix issues with pausing players skill queues.

  • Restored attribute implants, like +3 learning implants, to the Caldari Navy, Gallente Navy, and Republic Fleet LP stores.

User Interface:

  • Fixed an issue where some custom UI settings didn't get saved and loaded correctly.


Patch Notes for 2025-11-18.1

The Catalyst expansion is out!

Full overview of the contents of the expansion can be found here: Catalyst Expansion Notes!

Features and Changes:

Miscellaneous:

  • Brand new Refined Resourcer SKINs line has been released.

Defect Fixes:

Gameplay:

  • Added Astrogeology level 1 skill requirements to Strip Miner I and Ore Strip Miner since they can effectively only be fitted on Mining Barges which also require Astrogeology to add the Omega Only icon to them so alpha clones better understand they cannot use them.

  • Added missing traits and elements to the Boobook.

  • Freighters now show they require Advanced Spaceship Command V in the ship tree.

  • Fixed an issue which could cause the Serpentis Vigil site to not be able to be completed and the acceleration gate to get stuck in a state where no player could reach the final room of the site.

  • Several set bonus implant blueprints are no longer incorrectly categorized as tech II and are now in the faction meta group instead.

  • Fixed several issues with skillbooks being priced incorrectly in the Command Guri LP store.

  • Sensor Warfare Resistance (AKA sensor damp resistance) is now shown in the show info window for all ships. Players could get this resistance from some sources, like the electronic hardening command burst effect or T3D sharpshooter mode and it wouldn’t be displayed in the ship info which made it unintentionally hidden.

  • Several sleeper/drifter NPCs that spawned in Pochven or outside wormhole space have had the activity difficulty chance for salvaging updated to -5 instead of 1e-06.

  • Made some adjustments to Forsaken Hub and Haven dungeons to try and fix a very rare defect in where NPCs could become stuck and not warp in and the anomaly not able to be finished.

Localization:

  • All Afocal Meta named lasers which were named “Masers” in their name and description has been changed to “Laser” to stop confusing players.

  • Fixed several mission text defects.

  • Fixed the description of nocxium incorrectly mentioning ores found through sovereignty upgrades that do not provide nocxium.

  • Clarified that only offensive module usage breaks your invulnerability when returning from an abyssal filament.

Leading capsuleers,

The first update to Catalyst is here, bringing Access Control List restrictions to Freelance Jobs.

This allows project creators to decide who can and cannot see the listed job.

Want to blacklist your rival alliance? Done.

Want to make sure only members of a certain corporation see your posting? You got it.

Want to put out a hit on a rival capsuleer or corporation and make sure the target remains unaware? Mum’s the word.

A new Freelancing skill has also been added, allowing capsuleers to accept more than three Freelance Jobs at a time. Explore available Freelance Jobs via the AIR Opportunities interface.

At the same time, the costs associated with Freelance Jobs have been reduced. The duration fee is down by 25%, and the Broadcasting Fee is being cut by a third.

START FREELANCING NOW